Skip to main content

Virtual Reality





Virtual reality equipment can affect health


Study of British university identified possible risks when using headsets in minors.
A research group from the University of Leeds, in the United Kingdom, investigated the effects of virtual reality (VR) experiences on children, identifying risks and challenges in the development of that technology for the cognitive capacity of the brain.


VR the great imitation of Environment

Experts warn that although this technology has existed for more than 20 years, its development has been frustrated due to possible health and safety problems. They also state that "the health risks associated with this technology have not yet been resolved".
As human beings respond to stimuli, in the analogous world their behavior is based on the response of sensory systems to the information they detect.
In the case of virtual reality, the generated ecosystem tries to imitate the environment in such a way that the person can interact with the objects in a natural way, using their perception.
 The problem arises when virtual environments do not generate a similar interaction. The researchers argue that if there is a lack of correspondence between the visual information and the movements of the hand, "there will be a 'surprise'. In that case, the human brain will have to adapt to future interactions between vision and action to maintain its accuracy.
An adaptation process that can cause particularly problematic difficulties for children, since their brains are not fully developed.
This difficulty ends up affecting "all forms of information presented in a virtual world, such as hearing, touch and vision, and all motor systems, including postural control and limb movement systems.

Virtual Reality: the known risks hailed by the users

We know that virtual reality can generate new worlds. The videogames sector has welcomed its possibilities. Multiple consoles and companies have bet on the development of hardware and content for the generation of these experiences; the PlayStation VR set, the Oculus Rift helmet and the Hololens are some of these devices. But the argument of the researchers is based on the fact that currently, the visual environments that exist are computer generated images that are shown on two-dimensional screens, but with three-dimensional characteristics.

Which means that the eyes must remain focused in one place (the screen) while the three-dimensional images force them to change direction as if they were looking at a near or distant object. "This lack of coincidence between the systems of focus and alignment of the eyes creates surprise, and this puts pressure on the human visual system to adapt and minimize this surprise," say the academics.

These pressures of adaptation in the short term generate headaches and risk of eye disease, a common comment in some of the people who test the experience.



Comments

Post a Comment

Popular posts from this blog

Future of Robotics

OBJECTIVE 2020: THESE WILL BE THE ROBOTS OF TOMORROW They dare to attend to the public in hotels, they watch and they guard commercial centers and lend a hand - or rather, a pair of precise tweezers - to the surgeons in certain operations. More and more are the spaces in which we discovered a robot and a human interacting with each other and it seems that in the near future it will not be uncommon to find a machine working side by side with a scientist or a chef accompanying the chef of a restaurant. Less predicted by the US consultancy Merrill Lynch, which estimates that by 2020 the sector of robotics and artificial intelligence will reach a value of 153,000 million dollars (146,000 million euros). Gartner analysts, meanwhile, say that for that same year robotics will be among the main concerns of the CIO of any company. But, what will be the robots of tomorrow? What relationship will they have with humans? Will they become our co-workers and friends or will they be sma...

How to Make a Robot

Today we want to teach you how to make a robot easily. A robot is a machine programmed automatically to fulfill a certain function (walking, running, jumping, hitting, cleaning, sweeping, etc). Robots are usually made to perform certain heavy actions that a human could not easily accomplish, but robots of various types can be made. The types of robots that exist vary their functionalities depending on what we want like rolling, skating, painting. Even many of the robots that exist, are to facilitate common activities of humans, especially in the matter of household appliances. That is why robots are part of our life and industry of this type grows more and more. In Japan, for example, robots are used for different purposes, from serving customers in airports, to guiding people in stores, or as simple entertainment. There are even robotic operating rooms, which allow interventions with greater accuracy, managing specialized areas of a body for handling. To make a robot at hom...

AGM X2 PHONE

The AGM X2 mobile features a 5.5" (13.97 cm) display with a screen resolution of Full HD (1080 x 1920 pixels) and runs on Android v7.1 (Nougat) operating system. The device is powered by Octa core (1.95 GHz, Quad core, Cortex A72 + 1.44 GHz, Quad core, Cortex A53) processor paired with 6 GB of RAM. As far as the battery is concerned it has 6000 mAh. Over that, as far as the rear camera is concerned this mobile has a 12 MP camera Exmor-RS CMOS Sensor supporting a resolution of 4000 x 3000 Pixels and the front snapper is powered by a Exmor-RS CMOS Sensor. Other sensors include Light sensor, Proximity sensor, Accelerometer, Compass. So, does it have a fingerprint sensor? Yes, it does. For graphical performance that can make games run smoothly, this phone has got a Adreno 510 GPU. On board storage is at 64 GB with the option to expand the memory by Yes Up to 128 GB. Design is one of the most important factors when it comes to mobiles. This phone is 14 mm slim and weighs 250 gra...